Gary Grigsby’s Eagle Day to Bombing the Reich
| Total score | ![]() |
| Game play | ![]() |
| Nuts & bolts | ![]() |
| Bells & whistles | N/A |
What you probably already know is that Eagle Day to Bombing the Reich is an update of two old Talonsoft games: Battle of Britain, and 12 O’Clock High: Bombing the Reich.
What you might expect would be that the crabby old interface of the old games had been improved, and that for good measure the excessively bloody combat of the original games might have been fixed too. But if you expected either, well, like me you’re going to be disappointed.
The new games are practically unchanged. The Battle of Britain now uses the slightly improved 1999 engine of its sequel. One or two minor bugs were supposedly fixed since then too … there are some new graphics that to my eye look as bad or worse than the old ones … and maybe some other minor things; but I’m really fishing to think of anything that’s noticeably different, much less better, much less worth the asking price.
Nuts & bolts
The new game isn’t so much unstable as really, really fragile. Alt-tab … & it blows up. Start a game, close it, & start another without rebooting … and you get a mish-mash of the unit graphics of both games. Generally if you tread very carefully you can keep the game chugging along just fine, but this lack of any kind of programming robustness is something I haven’t had to deal with in a very long long time. It just doesn’t bode well for what’s happening in the game’s ancient, DOS infected heart. And you don’t have to look far to see DOS right up on the surface.
The interfaces of the original Grigsby/Talonsoft games were annoying ten years ago, and they are absolutely unforgivable now. Just one example should suffice.
I started one game as Germany to see what would happen if I dropped the production of the venerable Me109 & some other older models, & replaced them with something a bit more Fw190-ish, but I ended up giving up. To open production you have to look under targets – who knows why, aircraft production isn’t mentioned at all in the game’s skimpy manual, the worst I’ve seen in a long time – then to change each factory’s production is a truly carpal tunnel syndrome inducing experience. Select multiple items on this or any other list? Forgeddaboutit. There are no standard interface items, lists or anything else that you might be used to seeing in any OS since Windows 95. Nuthin’.
Once you’ve done click, click, clicking for over an hour to issue the one line order ‘change all the fighter factories over to making the Fw190A6’ – what would be a five second job in any more modern game – only then do you get to discover that even though you can change D.520 factories to make Focke Wulf 190s – hey, you the Reichsmarschall baby – but you can’t ever change a D.520 unit to use the new damn planes. Nope, sorry sir, that's not on. And don’t even ask why Vichy air units are so active in defending the Reich, they pop up everywhere which is just strange. My wrist still hurts the next day.
Everything takes many, many more mouse clicks than it should. Information is in weird places, or jumbled together on lists of current & future things for example, like somehow adding a new list would have been just too much effort. Or else useful information’s not presented at all. This is a Grigsby interface from the nineties with all that implies, and it’s in the raw, without anything like the helper programs good folks subsequently wrote for games like WITP, and it’s without any meaningful Admiral’s Edition-like update. If you hated it then, you’ll hate it now. If like me you put up with it then, well, your call. But boy oh boy do I hate it now.
Zero stars for the nuts & bolts part of the score.
Game play
The asymmetric turn sequence of the attacking player planning & executing their raids, and of the defending player reacting to those raids is the same as in the original games. As the attacker you have no control once you press play, you can’t react at all. Nor for some reason have either side yet invented the weather forecast … Though it feels quite old fashioned it’s still workable enough.
I think the game has the same scenarios included with the original games, as far as I can tell there’s nothing new here at all scenario-wise. So far, so much the same. Depressingly so. And there’s more of the same.
Where the old games really fell over for me wasn’t over their awful interfaces, but rather they fell down because after all the effort, all the careful calculation, all the sheer tediousness of interacting with the clumsy controls, to add insult to wrist-injury the results that came back were hopelessly unrealistic. Not a good look in a supposedly super realistic game.
Just like in other Grigsby games that use the same calculate-every-little-thing approach to combat, like War in the Pacific for example, air combat was (and remains) way too bloody. Way, way too bloody. I’ll get to writing about the War in the Pacific:Admiral’s Edition approach to fixing this problem in another review – hint, it works much better than this does – but I don’t even see that the problem’s acknowledged in this game at all. Raise this or any objection in the forum or on UseNet (to quote my own efforts, but there are others) & you get a swift and sometimes nonsensical rejoinder. <shrug> OK, whatever.
Bombing the Reich starts with the Schweinfurt raid, where historically losing 60 bombers lead to much hand wringing, licking of wounds and even the consideration of switching the Mighty Eighth to night bombing – not that you can do that in the game even if you wanted to, it’s hardwired in the scenario & there’s no editor – but that's ok, cause in the game there’s no need. You can take double or even triple the Schweinfurt losses regularly, without ever batting an eyelid. Planes fall out of the sky by the group & Geschwader-load and nothing untoward happens, you just get more.
Damaged planes exploding on landing may be the culprit here, I gave up trying to marry up the losses I was seeing in the game with anything like Freeman’s brilliant day by day, raid by raid war diaries. In fact in case you can’t tell, after a few weeks of trying quite hard I generally just gave up on this game altogether.
Because without any real risk of defeat (unless you’re doing something really strange) there’s no tension, just repetition. Destroy one target, destroy the next, on and on with each mission much the same as the last one. Unlike in real life where each mission was a gamble and should have been interesting to play out.
Within this framework the AI does pretty well. It’s better in defence than attack, but it’s too aggressive both ways, attacking your raids with everything from the moment they cross the channel (either way) till the moment they get back; attacking and attacking till it runs out of planes. And when bombing it does the same hairy cheasted things, it goes for repeated deep raids from day one and just doesn’t stop. But that’s ok I suppose, I lost interest before it did, and at least it doesn’t just sit there; and it does some things just right, like attacking stragglers for example.
An aggressive AI and a game where you can think about the relative merits of machinegun versus cannon armament for fighters (and yes, I think it gets this wrong too), and Oboe and Windows and all the rest of the paraphernalia of the air war gets this game its one star for game play from me. If the combat results hadn’t been quite so Hollyweird then it’d be two stars easily. If you’re more interested in the process than the result – and as a player of Grigsby games you may well be, nothing wrong with that – it may well already be two stars worth of game play for you.
In conclusion …
This remake is obviously a labour of love. But just as obviously, I think the labourer loved the original game just that little bit too much. Rather more tough love was required here.
Just one star from me. I’d recommend waiting ten years for the next remake. Save your money and get your old copies of the Talonsoft games to run in the meantime, it’s pretty likely you won’t notice the difference.


9 comments:
Nice review. I have not owned either the original nor the new "remake". In general the feeling I get from the forums is more or less as you've experienced. I won't be buying this one.
Hi, thanks for your in depth review. Yeah old Grigsby, I'm not sure who he's writing these games for. I guess a handful of die-hard grognards (sp). You said above "Freeman’s brilliant day by day, raid by raid war diaries", do you mean Friedman? I tried to find that and failed. Please send me more information on these diaries, sounds great. Thanks again.
Thank you.
The books are by Roger A. Freeman. I got mine in a 2nd hand bookshop in Hobart (Tasmanaia), but you probably want to try Amazon before going that far.
Best read in conjunction with the other books in the trilogy: the history & the war manual.
IMHO he is the author on this subject, but sadly no longer with us.
Yes, you're right about me wanting to go to Amazon before I go to Hobart, as I'm in Oregon, USA! Thanks much for directing me to Roger Freeman's books.
oh and I should ask, have you ever found a playable game on the air war over Europe? I've played Grigsby's first game in this series on an Apple II, and it was very similar then as to what you describe now, it was work and only slightly fun. Way too much work. Now I don't mind work in a game if it leads to a sense of history or good gaming, but this led to neither, I'm very sorry to say.
I'm still looking for the playable air war game - it's been one of my holy grails of computer wargaming since the days of Europe Ablaze.
Yes, I agree with that! I've been trying to play War in Russia for the PC, the old Apple II game of Grigsby's, but my PC doesn't like it for reasons I can't figure out. Now that was a good game, to me. Also, the panzer generals, like II, was very playable to me. I'm just tired of it/them. With the graphic abilities we have today, I'm still looking for a great game, but FPS type games, while fun, are not what I'm looking for. I wish I could find a turn based game that had all the historical military units for the entire ww2.
To me this is rather humorous. I still want an strategic bombing game of WW2. After your review I'm reluctant to download "Eagle Day" for $49.99. I thought, what the heck, I'll check ebay, there's one for 59.99 plus more for shipping. Going back to old 12 O'Clock high and you get the below prices. This is really crazy for a game that wasn't that good to begin with.
12 O'Clock High: Bombing the Reich. PC CD Talonsoft
Condition: Very Good
18.99 26d 7h 36m
2 items found in eBay Stores eBay Stores
12 O'Clock High: Bombing the Reich PC Game
Store: New England PC Games Buy It Now $43.44 ---
12 O'CLOCK HIGH PC XP COMPUTER GAME NEAR MINT $31.44
Hi:
I was googling trying to find a online manual for "Bombing the Reich". The in-game one (I downloaded the game) says it needs a password! And I don't know it!
Interesting comments about the nuts and bolts and playability. I have been playing the 700 game turn scenario as Allied, in about 31 game turns now. Feel I know enough now to make some comments. Now, this wasn't my first stab. My first attempt got me crucified, slaughtered by the Germans, both day and night. I decided to do a little study. An excellent place to look for help are the online forums of the game. Many interesting and useful techniques are there, provided by people with infinitely more patience than me.
Here are a few of the more useful things I learned that really made the game realistic and enjoyable, just to give you a taste:
Escort tactics (day): these keep your bomber losses very low. Layer them at different altitudes. Delay them so that you have full coverage over the full flight time of the bombers. It's all about timing. You have to play around. But you can really make the Germans pay for breaking through to your bombers. There are tricks for making the game mimic the real life solution of getting british fighters to escort American bombers. The game mimics the value of escort very well, IMHO. Stray outside the 1943 escort range and you pay heavily, Schweinfurt style. I tried to hit power plants in the far south of Germany and got mauled. Yet in the Rhur I have success.
Night bombing techniques: Focus of the bombing stream, distraction raids, multiple targets, use of night fighters. The forums really give you tips (unmentioned in the manual) on how to get the most from the game.
Target selection: Some of these people in the forums are a little intense. They have charts and flow diagrams showing the effect of targeting the vaious kinds of industrial targets and how they affect German production of ebverything, including aircraft. For example, I am targeting electric power plants. Without power, the other factories in the local area don't run, or at vastly reduced rates. Nightbombing of industrial targets is pretty much useless. It's area bombing all the way, just as they concluded in 1941.
Just a sample. This game got a bad rating here, but I think with a deepr level of game play and learning some stuff, you can get beyond the problems into a truly enjoyable simulation of the air war of Germany in the mid 40's.
Some criticisms were justified. The game is intensely clicky. The gamer interface requires an investment of time and energy and focus. You can't be drinking gin and tonics playing this game. I generally play one game turn in about two hours. You have to be a Grigsby fan, as was mentioned, with all that implies. A die-hard grognard, with a slight micromanaging fetish That's me! No X-boxers need apply. Also, the game is a little fragile as mentioned. If you autoplot missions and the computer goes beyond the 200 mision limit, your game will hang for an hour. Frustrating. But any problems I had were usally solvable in the forums. Not being able to access the manual is a pain. From what I've heard, it's not much good. Still want to read it.
Anyway, the game has stirred and new interest in the air war in me. I've problay bought and read a dozen books on it now. The more I read, the more the game seems to emulate reality. Maybe there is no way to win! The allies didn't even know how much damage they were doing for sure until after the war.
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