Friday, 30 November 2007

October - November updates

This month saw the birth of a whole new category of games:  the games I cold shouldered.  These are the sometimes new, sometimes  tragically ancient re-released wargames that I either couldn't review, or couldn't be bothered enough about to review.

It also saw the start of Matrix's Christmas sale, and I took the opportunity to snap up two of 2006's more interesting looking titles: The Operational Art of War III, and World at War: A World Divided.  Expect reviews at some point, but just finding the time to play many of the games in the current rising tide is getting to be a problem.  A happy situation to be in - to be sure.

And of course as well as the new stuff listed to your right, the following posts were added to or updated in the months of October & November:

Minor updates & addenda for existing reviews

After thinking about it a bit more I bumped Conquest of the Aegean's seed score up by one.  It's still on the list of reviews I should probably write.

Guns of August attracted some interesting dissenting comments.  I don't agree with them at all, but they are interesting.

The games I played most these last two months

Advanced Tactics
Napoleon's Campaigns
Many, many others for just a few stolen hours each.

Tuesday, 27 November 2007

Napoleon's Campaigns

Total score
Game play
Nuts & bolts
Bells & whistles N/A

  

Once again I'm left comparing a game from Ageod to their first English language masterpiece, Birth of America, and once again I find the new game coming up short.  So here I go again, praising with faint damns.

Game play

The Napoleon's Campaigns' engine is a slightly improved version of the original one in Birth of America, without any of the strategic elements of American Civil War, and game play is consequently similar to the earlier game.  If you've played either of the first two games though you'll know what to expect, and I refer you to other descriptions or your memory for the details.

I say play is similar, but it's not quite the same.  Because the unit density is now significantly higher than the first game, and the map considerably bigger, the game doesn't quite cope with things as well as it should. For example, sometimes whole armies disappear in combat , but there's not even a note of this happening in the log.  If you don't watch what can be widely separated combats closely moments of "Hey, where'd my army go!?" aren't uncommon.

There are some minor improvements to the engine, but they all seem pretty minor indeed.  There are a few more options about how aggressively a unit will defend or attack, and the underlying combat model has supposedly also been changed to include the possibility of squares being formed, the guard being committed and so on, all out of a player's control.  If there are any icons to indicate that any of this new stuff has happened I haven't noticed them, so its impact is small.

There are a bevy of fourteen scenarios that come with the game, with at least one more planned for an upcoming patch.  There are three tutorial scenarios that spell out a few of the game's key features, though probably without adding anything all that new for anyone who's played Ageod's last two games; and there are a few scenarios that are likely to be unwinnable from the French side, like Waterloo, Russia & Spain; but there are also some meaty open slather scenarios too:  Austerlitz, Trafalgar, Jena, Eylau, and the War of German Liberation are all here, and all make for good gaming against a pretty cunning AI, via PBEM or (though I haven't tried it) TCP/IP.

The early campaigns in Italy & Egypt are missing, but that may be corrected in a patch or sequel. Five regular scenarios with the option of a few more to visit occasionally is probably plenty for me in a game, but your mileage may vary.

All up I just couldn't award this game a second star for game play though.  American Civil War sometimes made a hash of the strategic element of the war, but that strategic aspect was a major addition to the game engine.  Here there are no major additions, just the same little engine left struggling with a bigger load.

Nuts & bolts

The game continues to be solid, and runs just fine on my hardware, and customer support continues to be great.  I'm up to patch version 'd' as I type, all welcome fixes. There were originally some teething problems with buying the game that probably could have been avoided (links that wouldn't work, emails without serial numbers in them & so on), but the problems were fixed and an apology made promptly & politely.  Other publishers can still learn a lot from Ageod's behavior.

The game is just not as pretty as its ancestors.  The map is an uncomfortably bright green colour now instead of the previous muted period-like browns, and some of the off map areas are in weird locations, Indonesia is to the West of Africa for example; general & unit portraits seem just that little bit more amateurish; and finally units now stand on pins.  That's right: pins.  I think it's meant to make a congested gaggle of Napoleonic units easier to tell apart, but it continually gives me the mistaken impression that all of the units are one area further North than they actually are.  The graphics can be modded, but expect to have to do that yourself if any of this bothers you.

Please bear in mind that your tastes may be different to mine, so check out some screenshots or the demo (yes, there's a demo!)  before deciding.  Some people like the new look, me I'm probably just part of another ramshackle reactionary coalition on this issue.

The game still looks better than a lot of its rivals, so denying it a second star on the tenuous grounds of my aesthetic judgement seems churlish.  Two stars for Nuts & Bolts.

In summary

All up a good, but not great game on some of Napoleon's campaigns.  One that'll probably be on my hard drive for a while despite its shortcomings, because it has its moments, and because Ageod are likely to continue to tinker with & improve it.

Empires in Arms - the screenshots

No score - cold shouldered

 

Another game that's only likely to get as far as the screenshots for me.

This is a game that I would have crawled through the proverbial to get to, once upon a time, even as late as ten years ago; but it just looks comically old-fashioned now.  Computer interfaces have moved on, & so have I.

If all of the reviews of this game are pure and unadulterated joy then I just might change my mind and revisit the thing, otherwise I'll wait for Ageod to update Napoleon's Campaigns with a strategic engine, something they've said is on the cards.

Harpoon: Commander's Edition - the screenshots

No score - cold shouldered

 

That's right, the screenshots.  And that's as far as it's likely to get with me.

This game could easily have been called Harpoon: Ancient Edition. The original computer game was released in 1989, and it was a great game at the time. I stress: at the time.

As far as I know this is a reworking of the 1994 code, and if all that's happened in the intervening decades is a few tweaks and bug fixes then I just don't want to know. Even if there are substantial improvements under the hood nothing that looks this awful is getting anywhere near my desktop.  Sorry, but the time when I'd deal with a made-for-DOS interface has passed.

Matrix is on a re-release binge this month & consequently is going to pick up quite a few Cold Shoulder ratings.

Harpoon 3 - demo

No score - cold shouldered

 

Another cold shouldered game.

AGSI has had their version of this version of this long running game franchise out for years, but a demo was released this November. (I checked, the number of times the word version appears in that sentence doesn't even begin to describe how many publishers of how many versions of Harpoon exist, but if you're reading this blog you probably knew that).

I got as far as downloading the demo, but the accumulation of bad things I've heard about this game stopped me from unleashing it on my hard drive.  Read the game's bug list if you want some solid reading for the holidays.  Google the list if that link gets broken over time, or if you want to find one of the others that exist.

Montjoie - demo

No score - cold shouldered

 

My first "cold shouldered game", games that I didn't or couldn't review properly for some reason.

This is a French medieval wargame that's meant to be interesting, but it just wouldn't work on my machine.  I'll give it the benefit of the doubt though and try again when the English version comes out, there could easily have been something in the French instructions that I missed.

Sunday, 4 November 2007

Hornet Leader - demo

Total score Zero
Game play Zero
Nuts & bolts Zero
Bells & whistles N/A


Any game about modern air combat that isn't a flight simulator is something I'm going to be very interested in, but let me put my cards on the table straight up, sooner rather than later that game's going to have to be compared to Flight Commander 2, a game still on my hard drive after many, many years that so far has been king of this particular gaming hill.  That's probably not very fair on the new game as the bar has been set pretty high, and that's also probably one reason why the market isn't flooded with this sort of game, but that's the state of play.

So I was interested.  Right up until I saw the first screen shot of Hornet Leader, when my reaction was "you've got to be kidding".  (With slightly more words not fit for general publication).  Clearly this was not going to go well.

Game play

In Hornet Leader the player assumes the role of what I suppose is a squadron leader crossed with a fighter controller, assigning pilots to missions and weapons to aircraft; then aircraft to abstract areas surrounding a target while selecting low or high altitude for each plane, and whether to dodge incoming missiles -- wouldn't the answer to that always be yes? -- and what target to shoot at with which weapon.

Taken in isolation this isn't a bad idea for a game, and by all accounts it makes for quite a good card game, but is it really better than FC2 at covering broadly the same topic?  Clearly not. Hornet Leader's a fairly slim game about one type of aircraft from one country flying missions so abstract that they all seemed identical to me, so it's not difficult to compare it to FC2, a game about pretty much every plane that flew postwar from every air force imaginable.

On top of that I think in porting this game to the computer something very important was lost in translation.  Maybe the card game (which I haven't played) relies on the fun that comes out of almost any card game situation: the human player sitting across the card table, with hazing and banter and ... well, just the fun of one on one gaming.  I can't imagine what else it could be.

The level of abstraction is just too high to get all that involved.  It could be argued that if whatever slightly abstract individual the player is meant to be isn't that involved in combat, then the player shouldn't be either.  But that leaves a very important question begging.  What is the fun & exciting thing the player's avatar is meant to be doing that would make this an fun & exciting situation to play?  In FC2 it's maneuvering in for a kill, what's it meant to be here?  Picking weapon loads?

If the point of this game is meant to be the tense seconds and minutes of aerial combat then why make that part so abstract, because abstracting that out doesn't leave very much.  Click yes to avoid the missiles (yes! always!) and click the target that seems the most opportune.  Click, click, click.  My level of disengagement couldn't have been higher.  Possibly this would make for a great simulation of being a Hornet Leader of a squadron of anonymous pilots that I didn't like very much, but that's not much of a game.  Zero points for game play.

Nuts & bolts

Flight Commander 2 runs just fine on Vista in compatibility mode, but amazingly the same tweak's required of Hornet Leader, even though it came out after Vista had already been released for half a year or more.  And don't even think about running the game on most laptops or budget wide screen monitors, as the game only runs at the one fixed resolution.  Sigh.  Just which aspect of the graphics in the game demanded a fixed resolution isn't clear, and to say the game's already received plenty of FLAK over this is an understatement (and yes, another very bad pun).  My desktop monitor coped with the resolution, but there was a disconcerting moment of screen flicker for pretty much any movement or redraw on screen.  My laptop didn't cope at all.

Barely adequate in the nuts and bolts category.  Not nasty apart from the screen resolution issue, but not quite nice enough either, even if that was to be fixed.  Zero points for nuts & bolts.

In conclusion

Clearly the reign of FC2 will last a little while longer.

Hornet Leader's had a more wide reaching impact for me too.  I've been looking forward to a computer version of Empires in Arms since before I owned a computer, and Matrix has it slated for release later this year ... but after Hornet Leader's example of the perils of porting a game that seems to rely a lot for its fun value on having face to face interaction, and after Guns of August's example of just how very annoying a very old fashioned computer interface can be, I just don't think I'm looking forward to computer Empires in Arms any more.  Maybe I'll be pleasantly surprised, but the screenshots don't offer much hope.  Napoleon's Campaigns on the other hand, now that's  a different story.

Blogger wish list

Not a game review, but a list of Blogger's limitations and other things making this slightly harder than it should be, which might all be of interest to anyone considering doing something similar.  I imagine these things must be pretty annoying when writing a regular blog too, so maybe they'll be fixed in time. 

  • Backing up is laborious.
  • There's no spell checking in comments.
  • I can't move comments to another post.  If they get made in the wrong place then there they stay.
  • I can't edit comments, even my own comments, without deleting & rewriting them.  Typos are there to stay too.

And finally one that's not really Blogger's fault:

  • There's no comment integration in Live Writer, the handiest little blog editor around.

Minor things, but they could all be done better.